Game Audio Production & Technical Audio Services


Complete Game Audio, From Creative Direction to Implementation

Dreamcraft provides music, sound design, technical audio, and audio direction for games — integrating with development teams from early concept through final delivery.

CORE GAME AUDIO SERVICES

Dreamcraft provides original music, sound design, technical audio, implementation, audio direction, and voice production for games — supporting projects from early creative development through final delivery.

Custom Music

Original scores and adaptive music systems designed around the identity, pacing, and emotional arc of your game. From intimate electronic textures to full orchestral production, we scale the creative approach to fit the project.

Sound Design

Detailed, responsive sound design that gives gameplay weight, clarity, and identity. From weapons, creatures, environments, UI, Foley, and cinematics to systemic audio, every sound is designed in context with the player experience.

Technical Audio & Implementation

Technical audio systems and implementation for interactive, gameplay-driven sound. We build and integrate audio using Unreal Engine, Unity, Wwise, FMOD, and MetaSounds — from event systems and dynamic mixing to spatial audio, interactive music, and custom tools.

Audio Direction

Creative and production leadership across the complete audio pipeline. We define sonic direction, establish workflows and standards, manage assets and schedules, coordinate collaborators, and maintain quality from pre-production through final mix.

Voice Production

Full-service voice production including casting, direction, recording, editing, cleanup, processing, and delivery. We also collaborate with specialized language and vocal partners when projects require original languages or highly stylized vocal treatments.

AUDIO ACROSS THE GAME DEVELOPMENT LIFECYCLE

From defining the sonic identity in pre-production through asset creation, implementation, mixing, optimization, and final delivery, Dreamcraft can support your project at any stage of development.

PRE-PRODUCTION

Concept, Planning & Sonic Direction

  • Define the sonic identity, mood boards, and genre alignment with the game director and stakeholders.

  • Task Planning: Build a master schedule, estimate time scales, and map out dependencies using tools like Jira or Confluence.

  • Technical Setup: Choose audio middleware such as Wwise, FMOD, or MetaSounds and establish naming conventions or asset lists.

PRODUCTION

Asset Creation and Implementation

  • Sound Design: field recording, create audio assets, foley,

  • Music: Compose musical soundtrack.

  • Integration: Import audio assets or placeholder assets into middleware and trigger them through audio events linked to game code.

  • Dynamic Systems: Build reactive features such as physics-driven collisions, spatial attenuation, and interactive music states.

POST-PRODUCTION

Mixing and Shipping

Playtesting and Iteration

  • Test audio triggers in-game, fix bugs, and refine active gameplay feedback.

  • Mix Polishing: Balance levels, apply mixer snapshots, and ensure technical loudness compliance across target hardware.

  • Soundtrack: Record session musicians, and deliver final mixes, sub-mixes, and stems for dynamic integration with audio middleware.

  • Audio Iteration QA: Replace temporary loops or high-footprint assets before final release.

BUILT TO FIT YOUR PIPELINE

With over twenty-five years combined experience providing audio direction, original music and sound assets as well as audio support for games, television and film, we treat every project with extreme attention to detail through production, project management and quality control.

  • Unreal / Unity / Wwise integration: Creative expertise backed by hands-on experience with the tools, systems, and production realities of modern game development.
  • Working alongside internal audio teams
  • Taking ownership of complete audio pipelines
  • Supporting specific production gaps
  • Scaling from prototype through ship

WHY DREAMCRAFT?

CREATIVE AUDIO. TECHNICAL DEPTH. PRODUCTION EXPERIENCE

  • 500+ game and advertising credits
  • AAA and independent development experience
  • Unreal Engine, Unity, Wwise, FMOD, and MetaSounds
  • Music, sound design, technical audio, and implementation under one roof
  • Experience working both as an external partner and embedded within development teams