CASE STUDIES
CLASH OF CLANS: 50+ trailer scores over six years
Challenge
Supercell required unique musical compositions to introduce a continual stream of characters in a sweeping, expansive way that builds anticipation and excitement.
What Dreamcraft Provided
Original composition, production, orchestration, mixing
Result
50+ custom scores across multiple campaigns
PUBG Nations Cup: Opening Ceremony Music Theme
Challenge
PUBG: required a ceremonial epic musical theme that featured orchestral and hybrid musical elements to kick off their global all-star tournament.
What Dreamcraft Provided
Original composition, production, orchestration, mixing
Result
A hybrid live performance and sync’d concert musical display
GALA GAMES: Central Audio Team for Multiple Initiatives
Challenge
Three internally developed games with three separate teams of 30+ devs requiring full audio support and pipeline.
What Dreamcraft Provided
The Dreamcraft team helped establish audio vision and direction from pre-production through various development milestones. Provided fully bespoke sound design, implementation and in-game mixing for multi-player games. Attended playtests, accepted and provided feedback, iterated and attended weekly kick-off and review meetings.
Mirandus (MMO):
team deployed Wwise and integrated into Unity build from ground up
Through extensive field recording, VO sessions, foley sessions and processing, team created a virtual natural MMO world with humans, goblins, magic, combat, ui, crafting and looting. Identified and worked with developers to build audio gym, tools and dynamic ui and footstep systems. Weather and environment building includes spatialized and attenuated ocean, waterfall and river sounds, wind, birds: placed both statically and dynamically in world, dynamic footstep system for various ground surfaces
Invented a conlang language, based on Goblin lore for the game. Cast and recorded voices for human and goblin characters
Created a dynamic and immersive audio experience for open world map with sounds and mix changing through time of day, locations and moon cycle
custom music recorded with renaissance and early music instruments for marketing and tavern locations
Last Expedition (PvPvE): 4x4 last-team-standing elimination
What Dreamcraft Provided
Audio Direction, Sound Design, Music (in-game and advertising), Implementation, Multiplayer in-game mix. Based on a hostile alien planet with five types of alien monsters, full audio design required for each creature (emotes for varies states, footsteps, spawn, death, damage and take damage, attenuated and spatialize in world)
Designed, prototyped and built custom weapon mixing system for guns such as sniper, dmg, pistol, grenade launcher, rifle and more. Sound design for all weapons, impacts, explosions and whiz-bys as well as spatialization of audio tails for enemy location
player foley, ship and alien-tech sounds, ambisonic asteroid impacts