CASE STUDIES

CLASH OF CLANS: 50+ trailer scores over six years

Challenge

Supercell required unique musical compositions to introduce a continual stream of characters in a sweeping, expansive way that builds anticipation and excitement.

What Dreamcraft Provided

Original composition, production, orchestration, mixing

Result

50+ custom scores across multiple campaigns


PUBG Nations Cup: Opening Ceremony Music Theme

Challenge

PUBG: required a ceremonial epic musical theme that featured orchestral and hybrid musical elements to kick off their global all-star tournament.

What Dreamcraft Provided

Original composition, production, orchestration, mixing

Result

A hybrid live performance and sync’d concert musical display


GALA GAMES: Central Audio Team for Multiple Initiatives

Challenge

Three internally developed games with three separate teams of 30+ devs requiring full audio support and pipeline.

What Dreamcraft Provided

The Dreamcraft team helped establish audio vision and direction from pre-production through various development milestones. Provided fully bespoke sound design, implementation and in-game mixing for multi-player games. Attended playtests, accepted and provided feedback, iterated and attended weekly kick-off and review meetings.

Mirandus (MMO):

  • team deployed Wwise and integrated into Unity build from ground up

  • Through extensive field recording, VO sessions, foley sessions and processing, team created a virtual natural MMO world with humans, goblins, magic, combat, ui, crafting and looting. Identified and worked with developers to build audio gym, tools and dynamic ui and footstep systems. Weather and environment building includes spatialized and attenuated ocean, waterfall and river sounds, wind, birds: placed both statically and dynamically in world, dynamic footstep system for various ground surfaces

  • Invented a conlang language, based on Goblin lore for the game. Cast and recorded voices for human and goblin characters

  • Created a dynamic and immersive audio experience for open world map with sounds and mix changing through time of day, locations and moon cycle

  • custom music recorded with renaissance and early music instruments for marketing and tavern locations


Last Expedition (PvPvE): 4x4 last-team-standing elimination

What Dreamcraft Provided

  1. Audio Direction, Sound Design, Music (in-game and advertising), Implementation, Multiplayer in-game mix. Based on a hostile alien planet with five types of alien monsters, full audio design required for each creature (emotes for varies states, footsteps, spawn, death, damage and take damage, attenuated and spatialize in world)

  2. Designed, prototyped and built custom weapon mixing system for guns such as sniper, dmg, pistol, grenade launcher, rifle and more. Sound design for all weapons, impacts, explosions and whiz-bys as well as spatialization of audio tails for enemy location

  3. player foley, ship and alien-tech sounds, ambisonic asteroid impacts