css.BlogList-item-meta, .BlogItem-meta, time.blog-date { display: none !important; }

Projects by Dreamcraft Music and Sound


Clash of Clans

Clash of Clans

Since 2017, Dreamcraft Music and Sound has composed custom music scores for over 50 Clash of Clans update trailers. We are huge fans of the Clash brand!

Supercell required unique musical compositions to introduce a continual stream of characters in a sweeping, expansive way that builds anticipation and excitement. Often incorporating their main theme and any number of worldly musical and cultural influences.

Here are some highlights:

Trailers and Marketing

Trailers and Marketing

In addition to having our music featured in a trailer for Assassin's Creed Odyssey:

Our music has landed in campaigns include Wolfs, A Working Man, The Handmaid's Tale, Black Widow, F9, Blade Runner, Mad Max: Fury Road, Call of Duty, Transformers, Iron Man, Assassin's Creed Odyssey, Avengers, The Americans, Don't Breathe, Hijack.

Dreamcraft Music and Sound additionally has worked on several sound design releases and has numerous placements in Trailers and Ad campaigns across the entertainment landscape.

PUBG Nations Cup

PUBG Nations Cup

We are thrilled to have been asked to compose and produce the opening ceremony music for the PUBG 2019 Nations Cup. The performance features an onstage orchestra with some amazing soloists and musicians (music begins at approximately 1 minute into the event):

AWAY

AWAY

AWAY: THE SURVIVAL SERIES: Music Composition, Music Design, Audio Direction

Challenge

Breaking Walls created a third-person perspective nature documentary style game. The music and sound had to reflect a non-human natural world with emotions of wonder, danger and survival.

Composer Mike Raznick had previously worked on Nature Documentary shows such as LIFE, and Planet Earth II on the music teams and additionally received his BA in Environmental Studies.

planet earth II
LIFE

What Dreamcraft Provided

A unique and organic musical soundscape.

For exploration, standard musical instruments were recorded and sampled in non-traditional ways. Guitars were bowed, a hammered dulcimer, piano and violin were recorded and then time-stretched and pitch shifted to extreme settings. For example, one piano note was extended to over ten minutes in length.

These sounds were then integrated musically into the game so they could be triggered in random but predictable (and somewhat organized) ways. This resulted in a soundscape that never repeated itself.

For flying sequences and dramatic gameplay, a 40-piece string orchestra was recorded to add emotional depth and impact.

Dreamcraft contracted sound designers, voice over and managed the audio pipeline.

Result

A unique immersive musical and audio experience that enhanced a world presented from an animal’s perspective.

Working with the Breaking Walls team was a natural fit with our shared vision and love for this format.

We published a behind-the-scenes look at the various aspects of music and sound production for this immersive game. The story is hosted on virtualrealitypop.com:

Here’s a behind the scenes video of our first orchestra session, created for the Bearded Vulture:

Since the release of the first playable character, the Sugar Glider came to life as our next protagonist and iwas released on PlayStation.

Release Trailer:

The Waylanders

The Waylanders

Dreamcraft was originally brought in for a 24-hour turnaround to provide sound design and final mix for the Gamescom trailer for the Waylanders.

A few months later, we were contracted to do a full sound design treatment on the game, including creative voice design for magical characters and creatures.

A highlight included voice processing by frequency tracking a voice performance, turning it into MIDI and then having musical instruments play the same frequencies (gestures) as the voice. We then mixed the original voice and musical performances for a final mix.

For more highlights and case studies of our work: https://www.dreamcraftaudio.com/casestudies