At Dreamcraft Music and Sound, we believe great game audio lies at the intersection of creativity, technology, and collaboration.

Our team brings together decades of experience in music, sound design, audio direction, and technical implementation to create memorable, immersive audio experiences. From a distinctive musical identity and carefully crafted sound design to dynamic audio systems and seamless implementation, we approach each project as a complete sonic experience.

Our work spans hundreds of indie, mobile, and AAA games, including acclaimed franchises such as Ratchet & Clank, Oddworld, Firefall, and Clash of Clans, as well as cinematic trailers and campaigns for some of the world’s most recognized entertainment brands.


MIKE RAZNICK
AUDIO DIRECTOR, LEAD COMPOSER, SOUND DESIGN

Mike Raznick is an award-winning composer, sound designer, and audio director. He is a two-time Hollywood Music in Media Awards nominee and a Sundance Institute Composer Fellow. His contemporary classical album Infinite won Best Score at the 2016 Reel Music Awards.

Mike has composer credits on hundreds of mobile, social, casual, indie, and AAA games. An alumnus of both CalArts and NYU, his partial client list includes Sony, Microsoft, LEGO, CBS, MTV, HBO, Discovery Channel, National Geographic, Last Day of Work, Red 5 Studios, A&E, Mercedes, NASA, Insomniac Games, Disney, EA, Zynga, Atari, Sega, Ubisoft, THQ, and many more.

His breakout score for the indie game SPATE garnered multiple award nominations and helped establish his reputation for emotionally driven, cinematic game music.

Recent game credits include Mirandus, Last Expedition, Clash of Clans, Osiris: New Dawn, The Waylanders, Ratchet & Clank (PS4), Oddworld: New ‘n’ Tasty!, Grimm Odds, SPATE, Ratchet & Clank: Into the Nexus, Firefall, Alien Rage, KingsRoad, The Fancy Pants Adventures, The Princess and the Frog, Penguins of Madagascar, and Tekken.

His music has also been featured in major entertainment marketing campaigns including The Handmaid’s Tale, Mad Max: Fury Road, Call of Duty, Transformers, and Iron Man, among many others.


ROY BERARDO
INTEGRATION SPECIALIST, COMPOSER

Since the start, Roy has had a love for music and an exceptionally creative mind. When his parents brought an upright piano home at the age of three, Roy would spend hours sitting and playing keys. Today, Roy is a prolific composer who has worked on countless projects such as animations, video games, presentations, and even rides. 

Roy has significant experience using Wwise, as well as other dynamic game audio engines. In addition, he has also developed his own games using Unreal Engine.

Roy has always had a creative mind and a desire to make great experiences. Whether it be for film, video games, or even thrill rides, he has always worked to innovate and deliver experiences that stand out and drive emotions.


ABE ROBERTSON
LEAD AUDIO PROGRAMMER, GAME DEVELOPER, LEAD SHREDDER

Abe Robertson is a dynamic and versatile game developer with over 15 years of experience, specializing in crafting immersive audio experiences within Unreal Engine. From building complex audio systems to developing custom tools for sound design, Abe integrates audio as a pivotal element of the gaming experience.

Abe has contributed to some of the industry’s biggest titles, including Call of DutyHalo, and Doom, while also making his mark on the indie scene. Known for his problem-solving skills and deep expertise in Unreal Engine, Abe continually pushes the boundaries of game audio, ensuring that every sound resonates with impact.

On his most recent project, Last Expedition, Abe led the development of key audio systems, including a custom VST-style interface for weapon sound mixing, an automated spatial dynamics system that applies realistic reverb and effects based on real-time player surroundings, and a dynamic ducking system to enhance crucial elements of the mix.

Beyond game development, Abe is the lead guitarist for the cyber-metal band A Dark Halo, where he crafts technical, emotionally charged guitar solos and contributes to the mixing process.