Through collaboration, teamwork, creative exploration and hard work, our highly passionate group of sound artists aim to innovate as creators of memorable and compelling audio that will enhance interactive and visual media. 

We believe that a unique and original audio palette, a memorable theme, cutting edge sound effects and voice over, seamless integration and an overall polished audio presentation are integral to a highly entertaining and immersive game or multi-media product.

With decades of experience on some of the most recognized IP's in the industry, our work has been featured in high profile franchises such as Civilization Online, Ratchet and Clank, Oddworld, Firefall, hundreds of award-winning casual, indie, and AAA games, as well as cinematic trailers and more.



Mike Raznick is a prolific, multi award winning composer and audio director. He has been lead composer on hundreds of mobile, social, casual and AAA games. An alumni of both CalArts and NYU, Mike’s partial client list includes Sony, Microsoft, LEGO, CBS, MTV, HBO, Discovery Channel, National Geographic, Last Day of Work, Red5 Studios, A&E, Mercedes, NASA, Insomniac Games, Disney, EA, Zynga, Atari, Sega, Ubisoft, THQ, and more. Mike was awarded a fellowship through the Sundance Institute for the 2012 Composers Lab and his breakout score for the indie game SPATE garnered multiple award nominations.

Recent game credits include: Ratchet and Clank PS4, Oddworld: New ‘n’ Tasty!, Grimm Odds, SPATE, Ratchet and Clank: Into the Nexus, Firefall, Alien Rage, Kings Road, The Adventures of Fancy Pants, The Princess and the Frog, Penguins of Madagascar, Tekken, as well as blockbuster marketing campaigns include Mad Max: Fury Road, Call of Duty, Transformers, Iron Man and many more.




Ethan Friedericks has a passion for sound. Whether it's creating sound design, editing and mastering dialog, producing electronic music, mixing, or implementing audio, he's going to do it with creativity, quality, and speed. 

Ethan brings over 15 years of experience in digital media content spanning connected experiences, mobile, video, interactive, influencers, podcasts, motion books, short-form content and micro-content. He is known for working well under pressure and knows what it takes to meet tight deadlines. 





Since the start, Roy has always had a love for music and a creative mind. When his parents brought an upright piano home at the age of three, Roy would spend hours sitting and playing keys. Today, Roy is a prolific composer who has worked on countless projects such as animations, video games, presentations, and even rides. 

Roy has significant experience using Wwise, as well as other dynamic game audio engines. In addition, he has also developed his own games in Unreal Engine 4.

Roy has always had a creative mind and a desire to make great experiences. Whether it be for film, video games, or even thrill rides, he has always worked to innovate and deliver experiences that stand out and drive emotions.